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Go All-Digital

Supporting the global environment we supply all software as digital downloads only. How can you participate?

We all can be part of the solution. Digital downloads are the "green" answer to demanding fewer resources for your computer's needs. What you get is software with an environmental footprint of zero while still staying up-to-date.

Digital downloads are one part of the larger trend in making our lives - both professional and personal - cleaner, more efficient, and better. Continue reading to see what else you can do to improve your green computing.

Limit screen-saver use. A screen saver does not save energy. In fact, more often than not, a screen saver not only will draw power for the monitor, but also will keep the CPU from shutting down. Instead, set your computer to turn off the monitor first, then go into standby mode after a longer period of inactivity.

Disconnect your Virtual Private Network (VPN) when not actively using your corporate network. Being connected may limit your system's ability to enter standby mode.

Many popular computer games and other third party software packages that run in the background will not allow the computer to go to sleep - even if they are paused or the active window is minimized.

Some web sites or pages that have active banners and or animated advertisements will not allow the computer to sleep on its own and must be closed, or the computer put manually into a sleep state.

Enabled power management to place your monitor, hard drives and computer into a low-power "sleep" mode after a period of inactivity.

Monitor/display sleep: Turn off after 15 minutes or less

Turn off hard drives/hard disk sleep: 15 minutes or less

System standby/sleep: After 30 minutes or less

Advanced users may wish to establish multiple power schemes to address different usage models. For example, you can create a power scheme for playing music CDs that shuts off your hard drive and monitor immediately, but never puts your system into standby mode.

To further reduce power consumption, turn off computing and peripheral devices that are not being used or being used for an extended period of time such as overnight.

Plug all your electronics into one surge protector, so you can easily switch them all off when you leave the room or go to sleep. Most power supplies (such as your cell phone charger) continue to draw power and generate heat even when not attached to a device.
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Autodesk 3Ds Max 2009
System Requirements:
Windows
  • 32-bit: Microsoft® Windows Vista™
    Microsoft® Windows® XP Professional (SP2 or higher)

    Intel® Pentium® IV or AMD Athlon® XP or higher processor

    512 MB RAM (1 GB recommended)

    500 MB swap space (2 GB recommended)

    Hardware-accelerated OpenGL and Direct3D supported

    Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse®)
  • 64-bit: Microsoft Windows Vista
    Microsoft Windows XP Professional x64

    Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor

    1 GB RAM (4 GB recommended)

    500 MB swap space (2 GB recommended)

    Hardware-accelerated OpenGL and Direct3D supported

    Microsoft Windows-compliant pointing device (optimized IntelliMouse)

Billing Cycle

YOU PAY$

Subscription

$ / month
RRP: $
Add to Cart

Terms of Use:

One license per user

Supported Systems:

Windows

Included Languages:

English
Available: 50+
Achieve stunning results in less time with Autodesk® 3ds Max® software. Autodesk 3ds Max 2009 introduces time-saving new animation and mapping workflow tools, groundbreaking new rendering technologies, and significantly improved 3ds Max interoperability and compatibility with other industry-standard products such as Autodesk® Maya®.

New rendering technologies include Reveal™ rendering—a toolset for both iterative workflows and dramatically faster, finished renderings—and ProMaterials™, a material library for simulating real-world surfaces. Rig your quadrupeds faster and more efficiently with the new Biped workflow. “Hands like feet” is just one of a number of new and improved character animation and mapping features that streamline potentially labor-intensive processes. Plus, the release gives you improved OBJ and Autodesk® FBX® import and export, for vastly enhanced 3ds Max interoperability with Autodesk® Mudbox™, Maya, Autodesk® MotionBuilder™, and other third-party applications.

Features

Reveal Rendering The Reveal rendering system, new in 3ds Max 2009, gives you the precise control you need to quickly refine your renders. Choose to render your entire scene minus a specific object; or render a single object, or even a specific region of the Framebuffer. The rendered image Framebuffer now contains a simplified set of tools to quickly validate changes in a render by optionally filtering out objects, regions and/or processes in order to balance quality, speed, and completeness.
Biped Enhancements The addition of a new Biped workflow means you can now have your Biped character’s hands behave like feet with regards to the ground plane. This new feature dramatically simplifies the number of steps needed to create quadruped animations. Autodesk 3ds Max also delivers support for rotating Biped objects around the Working Pivot, as well as the Pick Pivot, which facilitates the creation of certain kinds of dramatic character performances—for example, a character falling to the ground.
Improved Support for OBJ and FBX Greater OBJ translation fidelity, along with more export options, make it easier for you to move data between 3ds Max and Mudbox—as well as other digital sculpting applications. Take advantage of new export presets, additional geometry options (including hidden splines/lines), and new optimize options that give you reduced file sizes for improved performance. Game artists will particularly enjoy the improved texture map handling and improved Mudbox import information with regard to face counts per object. 3ds Max also delivers improved FBX memory management and new import options that support interoperability between 3ds Max and other products such as Maya and MotionBuilder.
Streamlined UV Texture Editing Autodesk 3ds Max continues to lead the industry in intelligent, easy-to-use mapping tools. The new spline mapping feature can be used to map tubular and spline-like objects such as mapping a road onto terrain. Additionally, improvements have been made to the Relax and Pelt workflows that streamline UVW unwrapping—enabling you to achieve your desired results in fewer steps.
.NET Support in the SDK Support for .NET in 3ds Max allows you to use Microsoft’s efficient, high-level user interface APIs to extend the software. The 3ds Max SDK ships with sample .NET code and documentation showing developers how they can take advantage of this powerful set of development tools.
ProMaterials A new library of easy-to-use, physically-based materials for mental ray® has been added to 3ds Max. These enable you to quickly create commonly used building and design surfaces, such as professional wall paint–with glossy or matte finishes—solid glass, and concrete.
Photometric Lighting Enhancements Autodesk 3ds Max delivers support for new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light user interface, and improved near-field photometry quality and spot distribution. Plus, distribution types can now support any emitting shape and you can have your light shapes appear as objects in the rendered image.